The Sims' Machinima Is Not A Dying Art Form but an Art Form That Continues To Grow And Evolve.

Updated: Aug 30




 


The Sims is an iconic franchise that has been around for almost two decades, and while it has changed over the years, the game still commands a large audience. One of the most exciting gameplay changes is the introduction of Sims Machinima.

The Sims Machinima is a form of digital video production that uses The Sims 2,3,4 to develop movies and series. Sims Machinima is an example of how people can use the game to create videos and animations. Players can use the in-game camera tools and editing options to capture their favorite gameplay moments and share them with other players online. Producing Machinima allows creators to express themselves and share their creativity with others.



 

EA created a hidden mini-movie studio through The Sims, which allowed creators such as NosylaTabbith to redo Bring Me To Life. They are usually created by a player and maybe scripted, unscripted, or semi-scripted. There is more to Sims Machinima than "a lot of deaths and vampires" (Lucas, 2022, p. 14). It can range from comedies to tragedies and everything in between.



If you are an enthusiastic fan of drama, then you will fall in love with Silvermoon series. His first Sims 4 subtitle Machinima Series, "City Of Angels" is full of drama. It has all the makings of a good soap opera or drama tv series. Viewers call it "the ultimate drama, " from evil twin brothers, backstabbing friends, betrayals, murder and coverups, secret brother, a stolen identity, heated affairs, and a birth plot line. The drama is intense, and if you love drama, you should totally check out this series; there are currently three beautiful seasons ready to be binge-watched. Silvermoon is presently working on a new VO Series, "Facade," and if those two episodes out are any suggestion, this series will be a banger.




Another good drama series is the Sims 2 series "Fly Away" It has been in work for ten years by Star Delavega. The slice-life teen drama series features the main character, Star DeLavega, an ordinary teenager dealing with different phases of her life as she becomes more aware of her friends around her. When her eventful life starts to fall apart, how will she cope? Fly away currently has 60 episodes to binge watch, with the series finale soon set to be released on September 12th, 2022.





And if you love the supernatural world, then "BeniX Productions" Have the perfect series for you, "Age Of Darkness." It is highly recommended as it has a little dose of everything from the supernatural world, witches, Vampire, magic, and a couple of scum of the earth character that will make your skin crawl from pure hatred. Every story is unique, and there is something for everyone. The Art of sims Machinima can be traced back to 2006, from creators like Pyronium3 to MusicMAAD.


The beauty of the machinima community is that every creator is unique and has a different introduction to the art; everyone is inspired by different creators. Latibule has been creating Sims 2 content for the past 12 years, she is best "known for writing and directing the sims 2 voice-over series "The Rivers"

She explained, "My first time I was ever exposed to Machinima was ChoFrog09's My Immortal music video, which remarkably turns sixteen years old this year. That would've made me nine years old when I first got introduced to the world of Machinima. Needless to say, I was blown away that a game I loved to play for fun can also be used to create something so powerful and emotional (and not just for drowning your sims in the pool, you know?) It wasn't until I stumbled onto Jaydee227's channel, however, that I decided, "Okay, I don't know how I'm going to do this, but I NEED to learn how to create sims machinima." In my opinion, their 2008 music video From Yesterday continues to be the single most mind-blowing content ever created with The Sims, across all three games."


While Serendipitia (Creator of Invisible) credits "Raison D'etre" for the introduction of her love for machinimas, "I was a really big fan of Raison D'etre; it's such a beautiful and artistic series. I remember it filled me with so much nostalgia, like I had known the characters my entire life. Even watching the show back now, it feels like a familiar hug from an old friend. Cornymio is truly a visionary; she's someone I look up to and aspire to be like one day," she says. Serendipitia and Latibule statement reflects how creators can influence, inspire, and stimulate others to do or feel something.


TinyCoffeeCups is relatively new to the community, she started making machinima for five months now, and she has already stunned our eyes with her beautiful character designs and unique style of content. Within five months, she has traumatized and scared the heart of many, caused so many tears. This might be unprofessional of me, but I'm genuinely traumatized and scarce for life after watching "Virtual Boyfriend"

Don't get me wrong, I like being traumatized. Still, it exceeded the level of trauma I am used to. If you love Cyber Punk and Science fiction, then go ahead and check this story; the heartstrings are strong in this one. With a story like this, inspiration must draw from somewhere. Tiny explained, "My biggest inspiration when I started creating machinima was creating the ultimate vibe! Do you ever just watch a scene in a movie, and you feel this overwhelming sense of energy? Or that feeling you get when you chew five gums? Yes, that's what I want to create! Something you can feel! Something you can experience!" and she certainly delivered through her five short stories she currently has available on her YouTube channel.


flx pictures (kyle) is another talented creator who joined the community around 2008/2009. He is most known for writing and produced Sims 2 series, "Hiding Holiday" and "Seeking Harmony" He says, "I was trying out machinima with both sims 2 + 3 and landed on my love for sims 2 and haven't gone back since!" flx pictures (kyle) attention to detail and character is unrivaled. Not only are his characters well thought out, but every scene is also detailed and gorgeous. People could stare at his work all day long, as the visuals are usually out of this world. "My biggest inspiration goes between Erujie, Essiepictures, and Remi because they're the creators that got me into the idea of machinima. Although their projects go as far back as 10+ years ago, I think they still hold up as some of the best machinima the community has ever seen. I also have to shout out to Disney & Pixar animated movies and all of the slice-of-life comedy anime I have watched throughout the years! Both continue to inspire everything I make!" he said.



The Sims machinima grew in popularity and diversity, expanding the possibilities of what could be done in a Sims video. The Sims players have produced thousands of animations and films over the past decade, with many of them going viral on YouTube. These machinima films are often based on storylines that are more grounded in reality than films created by Hollywood studios. And as with everything in life, everyone has their favorite. Latibule, with so many favorites, settle on her top 4 "The Kenopsia Effect by Simsberrry (TS4, 2017-), the cinematography is easily one of the best I’ve ever seen. I think Simsberrry captures that genre perfectly; Ward University by SimmerBoi (TS4, 2020-), which has one of the best storytelling I’ve ever come across; Hiding Holiday by Flx Pictures (TS2, 2020-), who I believe captures everything The Sims 2 has to offer in the most mind boggling ways; Life Will Go On by SimmingLikeAVillain (TS3, 2016-), who does a fantastic job at tugging at your heartstrings in the best way possible" she expressed.

TinyCoffeeCups added, "my favorite sims 2 series was this series called "Life Of Rose" I remember racing home from elementary school and jumping on the computer to watch it because I had never seen anything like it before! I don't think it was ever finished, to be honest! I recently just looked it up and realized it was gone, so I hope it surfaces again!" Favorite ongoing series at this very moment for TinyCoffeeCups is, "'Almost Famous' by StreetSimmer. 'RUN' By Embersims and 'Unsound Mind' of course by Ladie Rhias!" She added "I am still exploring through loads of machinima right now, but I am in such AWE over how different everyone's machinima is! We all have our own art style and it's so fun to watch even though we are all playing the same game! Dude it's insane in the most awesome way! I honestly didn't know VO machinima was a thing until I became a part of the community! Growing up watching machinima, I only saw subtitles and so that's what i always stayed within so really branching out there is fun! Though I do see a lot of creators in this community don't do subtitle, I'm grateful you all still support my art even if VO isn't my thing. Hey, I tried, but staying within my own vibe for my work is key so I can 'oooh' and 'ahhh' over yours!" Every machinima creator has a different vibe as Tiny stated, every creator brings something unique, and that is the most wholesome thing in the community.


Kyle's love for Sims 2 is evident, so of course, he will have a favorite sims 2 series. And for him, it is "The Rivers" by Latibule. He explains, "the first time I had watched the rivers, I had taken a break from machinima for a couple of years, and it's 100% the reason I had decided to create again. I think Dana can do things with the Sims 2 I've never seen by any creator before, and her knowledge of animations and filming is so soso inspiring to me. It also helps that I believe The Rivers is better written than anything on TV at the moment; seriously, just SO chefs kiss. He added, "BIGBProd Eternally tie is my favorite ongoing series. I love subtitle series, and she's a fantastic example of an ongoing one. There's not a lot of TV or machinima covering topics like Black Lives Matter, and she does it so well". Another beloved machinima for kyle is " Virtual Boyfriend" by the amazing TinyCoffeeCups. "Although it is not a series, the very first time I watched it I could not stop talking about it, so I feel as though I need to mention it. I think TinyCoffeeCups is a WIZARD, and to bring that emotion out of me watching her stuff, I highly recommend it," he said.





Creators of Machinima face a number of difficulties when it comes to their finished product, as they often have to deal with technical limitations of recording software and hardware while also trying to maintain good quality video and audio. Machinima are complicated to make because of the amount of work creators have to do. With today's hectic schedules, completing a high-quality product takes many hours. But despite the difficulties, creators still find joy in the creation process. Latibule , expressed she finds joy in the Filming process "Although it can be very hectic at times (and by hectic, I mean it makes me want to tear my hair out), nothing beats seeing your story come to life. A lot of us storytellers dream to one day become showrunners of our own series, and to see our stories unfold on the big platforms. I think Sims machinima is a great way to conceptualize that dream by working with the resources we have at the moment. A good way to practice and learn through trial and error, too. And, to me, seeing your script come to life as you wrap up filming is always worth the sweat, blood and tears that go into the filming process."

Serendipitia noted what she embraced the most during the creation process "today, With each episode, I find that I learn more and more about myself. It's been a way to express things I've never known how to say in person and allowed me to reflect a lot about my own identity. I think if a viewer can relate to that or my story can invoke any sort of emotion in them, then that's the most rewarding thing for me as a storyteller." And for TinyCoffeeCups it's seeing her ideas come to life. "You ever just think of a scene and in your head, you're telling yourself, "No way I can actually pull this off!" "There's no way I'm going to capture what i really want." Then bam, you do! You did it! I think that is by far my favorite thing about making machinima! Seeing it all comes to life!

kyle favorite part of machinima making "is hearing what the episode will sound like for the first time. I usually create with voice actors, so hearing the characters come to life and setting up all the comedic beats with the music will always be the part I look forward to. I spend a lot of my time fantasizing scenes and rewriting my scripts, so being able to HEAR the final product - it is always such a rewarding experience," He explained. Every creator has a favorite part of their creation process, and it's beautiful to see what they enjoy most about it. It highlights how we perceive and interpret the world differently based on our conscious experiences.


Phrases like "The heyday of the animated mini-movies is long over, but some YouTubers just can't quit making them" (Luca, 2022) couldn't be further from the truth. "If the internet went away tomorrow, Machinima would not disappear. It might become more limited, and certainly, there would be less international conversations about the topic, but it would still exist, just like fan-films existed before the internet. It is part of a larger wave" (Hancock, 2011, p.33). Latibule highlights "If sims machinima was truly a dying art form, there wouldn't be more and more people using the sims to create for the first time this year - sixteen years after sims machinima first came to life back in 2006 with Sims 2 music videos. And even more, a lot of directors have come out of retirement and have returned to creating after years - especially in the wake of the pandemic and quarantine. In fact, a lot of us Sims directors joke that the past two years has been like a renaissance or a "rebirth" of the sims machinima as an art form, because of how active the community has been in the past few years compared to 2013-2018. So, to those that argue that sims machinima is a dying art form, I would ask that they look past the number of views and towards the numbers of content being produced on a daily basis."


There has been a lot of new series coming out in the past few months, with each creator putting their heart and soul into their work. Tenacious by omniisim, mother by simsterial, Vice by LouVod Lyfe, Trepidation by ScareKrow, Upwood by red petals, Ink Stains by Venpai, For Him by DRAUFILM to name a few.




Serendipitia added, "There have been machinima makers that have moved on to work for EA as cinematic artists and some that have got into University using their Machinima as a portfolio. So, I think calling it a "dying art form" really is subjective based on your own experience. I know it is really important to many people and it's something they do treasure, and I think that is really special." Kyle also shared "I think anybody who thinks that Sims Machinima is dying has not searched on YouTube enough. Though we are a fairly small community with not very big view counts, the community has never been this booming with such incredible content in all the time I've been here. I truly think it's the BEST it's ever been. There has never been this many passionate creators, this much kindness or hype, or this much CONTENT ever! I think everyone is so kind and helpful, especially in recent years, and you'll find any type of genre as long as you search for it"

Surprised by the thought of Sims Machinima being viewed as a dying art form by others, TinyCoffeeCups expressed, "Wow! Machinima is a dying art form? Well, I would have never guessed! I feel like if you make it a dying art form, then it is what it is! You have to find your vibe. Find machinima that speaks to you! It's a dying art form because, are you even enjoying what you're watching? What you're working on? It only dies when you've given up! When I came back into the machinima world, I was so shocked by how many people were still creating! I felt 13 again! I was so grateful people were still creating and it's gotten bigger and better over the years! At this point, find out where your vibe is and don't knock it until you have watched it! I personally don't think it's dying! I feel like this is the start of something truly amazing and I can't wait to see it!"


Sim's machinima will be here for more years to come and will continue to be a fascinating work of arts. Creators will continue to do it as it is not about the popularity but the passion and the satisfaction, they get from completing a project.


 

Featured Creators

Full Interview Questions and Answers



Latibule

Hello everyone! For those that don’t know me, my name is Latibule and I’ve been creating Sims 2 content for the past 12 years. I am both a creator and a huge fan of the sim's community, and am best known for writing and directing The Rivers (2016-), a sims 2 voice over series about a family of 4 siblings, struggling with

the aftermath of their father’s mass shooting.


  • How long have you been part of the community, and what series made you fall in love with the world of machinimas?

I’ve been a part of the Sims community since 2010. Back then, I only produced very short (and poorly executed) Sims 2 music videos, which was very popular during that time.

But I don’t think I truly ventured into the world of machinimas until 2011, when I created my first Sims 2 subtitle series after growing obsessed with a Sims 2 subtitle series called Unexpected by pinkdimond118. Over a decade later, I credit that series as the main reason I still use machinima as a form of storytelling today.


  • What was your biggest inspiration when you started creating Machinima?


My first time I was ever exposed to Machinima was ChoFrog09’s My Immortal music video, which remarkably turns sixteen years old this year. That would’ve made me nine years old when I first got introduced to the world of machinima. Needless to say, I was blown away that a game I loved to play for fun can also be used to create something so powerful and emotional (and not just for drowning your sims in the pool, you know?)

It wasn’t until I stumbled onto Jaydee227’s channel, however, that I decided “Okay, I don’t know how I’m going to do this, but I NEED to learn how to create sims machinima.” In my opinion, their 2008 music video From Yesterday continues to be the single most mind-blowing content ever created with The Sims, across all three games. Especially when you keep in mind that using Blender to create in the Sims wasn’t an option back then. Needless to say, I was in for a disappointment when my content didn’t even come CLOSE to the quality they produced, and still hasn’t 14 year later. But I’m fine with that, because I will always have their content to go back to when I need to be reminded of just how much potential this 2004 game has.


  • What’s your favorite part about making Machinima?

My favorite part about making machinima is the filming process. Although it can be very hectic at times (and by hectic I mean it makes me want to tear my hair out), nothing beats seeing your story come to life. A lot of us storytellers dream to one day become showrunners of our own series, and to see our stories unfold on the big platforms. I think Sims machinima is a great way to conceptualize that dream by working with the resources we have at the moment. A good way to practice and learn through trial and error, too. And, to me, seeing your script come to life as you wrap up filming is always worth the sweat, blood and tears that go into the filming process.


  • What’s your favorite completed or canceled sims 2 series and why?

I’m going to go ahead and give one subtitle series and one voice over series, because I would like to use this opportunity to highlight the importance both of these play and have played in the sims community - especially in the Sims 2 and 3 communities.

For my Sims 2 subtitle series option, I would have to say my favorite is Decadence by VMarsGilmoreGirlsFan. The creator managed to produce all 25 episodes of the series in just over two years and concluded it in 2015. The series kept me on my toes with every episode, and I remember it was one of the first (of many) series that truly made me bawl my eyes out. The storytelling of that series continues to inspire me to this day.

As for the Sims 2 voice over series, one of my all-time favorites is called Lasting Breath by TaeRoman. The cinematography was so beautifully done, and the sound design blew my mind. It was unfortunately canceled after two episodes, but that was still enough to inspire me to create my first ever Sims 2 voice over series in 2016 - after just creating subtitle content for six years.


  • What’s your favorite ongoing sims series and why?

Ooof, there’s too many to count. There is SO much amazing content being produced regularly, and a lot more that are coming out in the future that I am eagerly waiting for. Here’s just a couple, briefly:

The Kenopsia Effect by Simsberrry (TS4, 2017-), the cinematography is easily one of the best I’ve ever seen. I think Simsberrry captures that genre perfectly; Ward University by SimmerBoi (TS4, 2020-), which has one of the best storytelling I’ve ever come across; Hiding Holiday by Flx Pictures (TS2, 2020-), who I believe captures everything The Sims 2 has to offer in the most mind boggling ways; Life Will Go On by SimmingLikeAVillain (TS3, 2016-), who does a fantastic job at tugging at your heartstrings in the best way possible; and so many more!


  • What are your thoughts on the perception that The Sims Machinima is a dying art form?


I think how people perceive art is subjective. A lot of factors go into what determines a piece of art as ‘dying’, and it changes from one person to the other. For example, some might argue that because Sim's machinima doesn’t average a specific amount of views, or the same amount of views it used to back in the early or mid 2010s, then it’s a ‘dying’ or ‘dead’ art form. But I don’t think that’s the case at all, really. For me, as long as there’s people creating with Sims machinima, and as long as there’s an audience for it, then the art form is still very much alive.


If sims machinima was truly a dying art form, there wouldn’t be more and more people using the sims to create for the first time this year - sixteen years after sims machinima first came to life back in 2006 with Sims 2 music videos. And even more, a lot of directors have come out of retirement and have returned to creating after years - especially in the wake of the pandemic and quarantine. In fact, a lot of us Sims directors joke that the past two years has been like a renaissance or a “rebirth” of the sims machinima as an art form, because of how active the community has been in the past few years compared to 2013-2018. So, to those that argue that sims machinima is a dying art form, I would ask that they look past the number of views and towards the numbers of content being produced on a daily basis.


And anyone that still needs further indication that Sims machinima is still very much alive and kicking, should turn to Sims 2 machinima specifically. The reality is, there are still dozens of us still using the Sims 2, an 18 year old game, to create sims machinima, 16 years after the first one dropped. People thought that Sims 2 machinima was going to disappear when The Sims 3 dropped in 2009 and everyone started turning towards Sims 3 machinima, and again when The Sims 4 dropped in 2014 and Sims 4 machinima became all the buzz. But we’re still here, and we’re not going anywhere. At least, I know I’m not.


Would like to conclude by sharing some active Sims 2 directors that I wish to highlight, that I believe are the embodiment of how tenacious the Sims 2 community is: Alittlemid, Flx Pictures, TheWhiteDeer, EkolorasMagnum, LoisMatteooTV, Venpai, SadisticSiren, Dilklita, xStarShinex, and many more! As well as some Sims 3 directors still creating amazing Sims 3 content to this day: LostMeadow, SimminglikeaVillain, FallforFiction, April Dark, etc….


Thank you so much!





 


Serendipitia


  • How long have you been part of the community and what series first made you fall in love with the world of Machinimas?


It took a little while getting to know the community at first, so I'd say around 2020 was when I became a little more known. I was a really big fan of Raison D'etre; it's such a beautiful and artistic series. I remember it filled me with so much nostalgia, like I had known the characters my entire life. Even watching the show back now, it feels like a familiar hug from an old friend. Cornymio is truly a visionary; she's someone I look up to and aspire to be like one day.


  • What was your biggest inspiration when you started creating Machinima?


Drawing inspiration from Life Is Strange, Sierra Burgess Is A Loser and Love Simon but then being able to turn that into something that holds weight and meaning to me personally is what inspires me to tell my sims machinima story, then when I see it come to life in motion it really is like the cherry on top.

  • What's your favorite part about making Machinima?

With each episode I find that I learn more and more about myself. It's been a way to express things I've never known how to say in person and allowed me to reflect a lot about my own identity. I think if a viewer can relate to that or my story can invoke any sort of emotion in them, then that's the most rewarding thing for me as a storyteller.

  • What are your opinions hearing others say the sims Machinima is a dying art form?

While I understand Sim's machinima is a really small niche, that doesn't make it any less credible to me. There's a vast number of skills you can learn such as cast management, sound design, editing, etc. All of these can be applied into a real world setting and because of accessible it is, anyone can do it, and I think that holds a lot of merit. There have been machinima makers that have moved on to work for EA as cinematic artists and some that have got into university using their machinima as a portfolio. So, I think calling it a "dying art form" really is subjective based on your own experience. I know it is really important to many people and it's something they do treasure, and I think that is really special.


 



TinyCoffeeCups


  • How long have you been part of the community and What series first made you fall in love with the world of Machinimas?


I have been a part of the community roughly 5 months now! I swear it's felt longer! I'm still catching up with most series after finding out there are so many within the community!

  • What was your biggest inspiration when you started creating Machinima?


My biggest inspiration when i started creating machinima was creating the ultimate vibe! Do you ever just watch a scene in a movie, and you feel this overwhelming sense of energy? Or that feeling you get when you chew five gums? Yes, that's what i want to create! Something you can feel! Something you can experience!


  • What's your favorite part about making Machinima?


I think my favorite part about making machinima is when my ideas become reality. You ever just think of a scene and in your head, you're telling yourself, "No way I can actually pull this off!" "There's no way I'm going to capture what i really want." Then bam, you do! You did it! I think that is by far my favorite thing about making machinima! Seeing it all comes to life!